The game logo has a great animation, though it doesn't tell you too much about the game initially, maybe add some of the physical attributes you get
The transformation of the player's appearance with power-ups is always a winning touch
> Powerups remind me of Risk of Rain with how it shows the stacks, programming this kind of system should have great carry over knowledge for more projects. Re-working to have different areas to go to like RoR could expand the game greatly. Certainly look to it for more inspiration if you want to push the project further.
More interesting movement would make me play longer since you don't aim to shoot, and would help make it feel more unique and engaging. I did notice a slight glide after holding the input but it makes you have to jolt and stop a lot and I couldn't tell if it was a bug
I liked there was support for keyboard only since you didn't have to aim, but it wasn't immediately obvious
Showing the nearest enemy to be hit would be useful
> Atomicrops kept enemies interesting by changing up their movement, sometimes they would spin in circles, or zig-zagging, which makes them more interesting to avoid, especially when one enemy might push you into the path of another's
> I had fun 100%ing Shutshimi, where powerups would change up gameplay along with bonuses to stats, say u get cannon balls, your projectiles now fall but do more damage, which works as a great way to keep content feeling fresh longer. I could easily see the powerups that show on your character each also having tradeoff effects that stack to make things more fun
Being able to complete the wave by adding time for killing enemies could be a nice change
Add time of safety after being hit, death is instant if caught in a group which is an awful way to end a run
I didn't realize for many matches that your currency was also health
The sound effects and number popups work great for feeling impactful
The environment is largely lackluster, giving the outer region any visual instead of black would be a huge start
I found myself wishing there were obstacles to work around, something like whales that move through could be cool, maybe you have to avoid that area after a warning, since just going wherever for the most part isn't as engaging
The shop menu works well and the selection out of three works great for this game, the bonus of discounts is awesome. Drop the minus symbol on the prices. It could feel less still with the addition of animations. Different colors could help identify when there's larger percent numbers
Piercing and bounce sound arbitrary, hard to tell what they do
After a certain point since the upgrades get more expensive and enemies get more health you go rounds without being able to get any powerups which made it feel improperly balanced
Fun game overall, would love to see it finished further. Had a great time playtesting and writing up this feedback
I... didnt expect the enemies to become faster eahc round. so not buying any speed upgrades ever literally let to a crab being on me all the time, killing me instantly.
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9/4/23
The game logo has a great animation, though it doesn't tell you too much about the game initially, maybe add some of the physical attributes you get
The transformation of the player's appearance with power-ups is always a winning touch
> Powerups remind me of Risk of Rain with how it shows the stacks, programming this kind of system should have great carry over knowledge for more projects. Re-working to have different areas to go to like RoR could expand the game greatly. Certainly look to it for more inspiration if you want to push the project further.
More interesting movement would make me play longer since you don't aim to shoot, and would help make it feel more unique and engaging. I did notice a slight glide after holding the input but it makes you have to jolt and stop a lot and I couldn't tell if it was a bug
I liked there was support for keyboard only since you didn't have to aim, but it wasn't immediately obvious
Showing the nearest enemy to be hit would be useful
> Atomicrops kept enemies interesting by changing up their movement, sometimes they would spin in circles, or zig-zagging, which makes them more interesting to avoid, especially when one enemy might push you into the path of another's
> I had fun 100%ing Shutshimi, where powerups would change up gameplay along with bonuses to stats, say u get cannon balls, your projectiles now fall but do more damage, which works as a great way to keep content feeling fresh longer. I could easily see the powerups that show on your character each also having tradeoff effects that stack to make things more fun
Being able to complete the wave by adding time for killing enemies could be a nice change
Add time of safety after being hit, death is instant if caught in a group which is an awful way to end a run
I didn't realize for many matches that your currency was also health
The sound effects and number popups work great for feeling impactful
The environment is largely lackluster, giving the outer region any visual instead of black would be a huge start
I found myself wishing there were obstacles to work around, something like whales that move through could be cool, maybe you have to avoid that area after a warning, since just going wherever for the most part isn't as engaging
The shop menu works well and the selection out of three works great for this game, the bonus of discounts is awesome. Drop the minus symbol on the prices. It could feel less still with the addition of animations. Different colors could help identify when there's larger percent numbers
Piercing and bounce sound arbitrary, hard to tell what they do
After a certain point since the upgrades get more expensive and enemies get more health you go rounds without being able to get any powerups which made it feel improperly balanced
Fun game overall, would love to see it finished further. Had a great time playtesting and writing up this feedback
-Healz4Life 👽🤘
Hey this game is really cool! I also have a similar game that spawned off a game jam :P
Here's the link https://beorgames.itch.io/hero-battle-fantasy-arena please let me know what you think! :)
Seems nice but I couldnt move.
I... didnt expect the enemies to become faster eahc round.
so not buying any speed upgrades ever literally let to a crab being on me all the time, killing me instantly.
Nice game :-)
Score of 6772, really starts to spam at the end XD
Excellent ! Mon meilleur score est de 2695... je reviendrai pour faire mieux ^^
wasd doesn't work for movement
It is now fixed :)
Super cool ! J'ai réussi à aller vague 13 j'en suis plutôt content. La bande son est très cool