This is a fun concept, but a frustrating execution. Specifically, the lack of higher-leveled pots - to let you engage with the core mechanic in the later stages - is unfun, rather than challenging. Maybe instead of blocking pots entirely, higher-level weapons should just get split?
Hi Horatio, I 100% agree with your point, and it was also frustrating for me during the jam because I had some ideas, like adding much more non-weapon stuffs (keys, bomb etc) but it was a bit too late and I felt like the concept wasnt made for a boss rush format :(
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I really hope you develop this further! I really loved this game and spent the whole day seeing how far I could go
This is a fun concept, but a frustrating execution. Specifically, the lack of higher-leveled pots - to let you engage with the core mechanic in the later stages - is unfun, rather than challenging. Maybe instead of blocking pots entirely, higher-level weapons should just get split?
Hi Horatio, I 100% agree with your point, and it was also frustrating for me during the jam because I had some ideas, like adding much more non-weapon stuffs (keys, bomb etc) but it was a bit too late and I felt like the concept wasnt made for a boss rush format :(
Hi I really like this but when you die there is no weapon you can pick up in the initial room :)
Thanks for your feedback :)
Stay tuned, more content is coming before submission end !
Hey I see you fixed it! Is there any way you can heal? I feel like it's impossible to complete if not haha
Jars have a chance to drop a heart, increasing drop rate as your HP lowers
Campfire rooms will also heal you to full HP