Fix being softlocked randomly if a projectile is not destroyed and goes off screen
Make sand better renewable - presently, wells are the only building you can build infinite of reliably (presumably you could use the projectiles making new dunes, but not for long). I think (1) if sand builds up in a building, cleaning it up should give sand, (2) destroying a projectile fully could make a new dune to harvest.
Make planned-but-not-started buildings disappear when the night starts or not have a hitbox, so you can't just spam walls that will never be built to defend, as for some reason they also block.
Ideally, you would also make it so clicking a specific building prioritizes it. Also my guys seemed to get stuck making infinite water my first playthrough for some reason (but not the second where I built tons of wells as defense)
I can't help myself ! This game is fabulous, and made me wish for just a little more. if only those dunes could propagate, like if they were pushed by the wind, I'd be on day 258! extremely addictive!
All this game needs is a way to make food without dune, maybe just a new kind of building. I've been able to play until the day 15 several time! I love it!
Please fix the bug that causes citizens not to bring sources to buildings. This is a very annoying bug, because some buildings stay stuck in progress forever. Despite this, the game is still very cool and exciting.
I got softlocked on day 3 after a droplet wasn't able to hit anything because there wasn't anything in its path. Very sad because I was having fun. Congrats on winning the gamejam!
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what an amazing game this was.
The way the difficulty was introduced gradually it was all an amazing experience
Amazing game, but needs the following changes:
Fix being softlocked randomly if a projectile is not destroyed and goes off screen
Make sand better renewable - presently, wells are the only building you can build infinite of reliably (presumably you could use the projectiles making new dunes, but not for long). I think (1) if sand builds up in a building, cleaning it up should give sand, (2) destroying a projectile fully could make a new dune to harvest.
Make planned-but-not-started buildings disappear when the night starts or not have a hitbox, so you can't just spam walls that will never be built to defend, as for some reason they also block.
Ideally, you would also make it so clicking a specific building prioritizes it. Also my guys seemed to get stuck making infinite water my first playthrough for some reason (but not the second where I built tons of wells as defense)
Very well done!
I can't help myself ! This game is fabulous, and made me wish for just a little more. if only those dunes could propagate, like if they were pushed by the wind, I'd be on day 258! extremely addictive!
All this game needs is a way to make food without dune, maybe just a new kind of building. I've been able to play until the day 15 several time! I love it!
Stone farm
Great game! I think I am got locked on day 10 unfortunately
Great work!!!! Played this longer than any other game jam game for sure
This is a really good game, would love to see this developed further! Great job and congrats!
Please fix the bug that causes citizens not to bring sources to buildings. This is a very annoying bug, because some buildings stay stuck in progress forever. Despite this, the game is still very cool and exciting.
Yeah, it feels like they forget what they were building. Sometimes even if you place a new one they forget about it.
Love the simplicity of the game in general though...
I got softlocked on day 3 after a droplet wasn't able to hit anything because there wasn't anything in its path. Very sad because I was having fun. Congrats on winning the gamejam!
This is such a cute game! I had a lot of fun with it :)
Too bad it gets stuck after day 8 or 9
Impressive creation in a week! Enjoyed my time with this one :)